The enemy of all the virtual reality helmets is considered to be an inevitable delay between the user's head movements and reactions of hardware and software for these actions. Even the founder of Oculus VR, said that, ideally, virtual reality devices must be self-sufficient - it will help reduce the kinetic lag and get rid of wires. All hardware resources for virtual reality in this case arranged inside the helmet.
As explained by resource CNet, developers Samsung have demonstrated recently in one of the industry events headphone prototype Entrim 4D, which are able to generate pulses that affect the inner ear (vestibular system) person. By adjusting the timing and intensity of these pulses, it is possible to simulate the sensation of movement in space. As a demonstration of used racing simulator.
A prototype of the device has passed the test for 1,500 volunteers, has developed about 30 pulse patterns that mimic various movements in space. The intensity of the impact on the vestibular apparatus can be adjusted, so suffering from seasickness can minimize the negative impact of the device on your body. Related Products :
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