Once completed open beta testing of the new network mode DOOM, PC-players were in perplexity: the graphics settings are blocked, support custom permits virtually absent, adjusting the field of view does not work at all...
As it turned out from the recent handling technical director Robert Duffy id Software in the official newswire in the release version of DOOM will be all right. First, PC-version boasts unlimited framerate: as a limiter will act the computing power of your computer. Second, developers will delight lovers of digging in the graphics settings: advanced graphics options menu will be very long. That's what we offer:
- Artificial framerate limit (disabled by default)
- Quality lighting
- Chromatic aberration (on and off)
- Quality shading
- quality postprocessing
- quality particle
- Quality effects
- Quality decals
- Quality directional dimming
- Quality reflections
- The depth of the field of view (on and off)
- Filtering decals and textures
- Motion Blur (switching on and off, as well as the quality selection)
- The degree of sharpening
- The effect of glare (on and off)
- Dirt on the lens (on and off)
- The size of the texture atlases
- Display performance statistics
- Scaling permits
- interface Transparency
- Grain
- rendering mode
- Angle Adjustment
- Simple sight
- Showing hands in first person mode (enable or disable)
- Using procedural shaders
- Synchronization with a vertical scan (support or triple buffering)
By the way, the developers have promised in the next few weeks, give details of the system architecture of the engine id Tech 6, rendering pipeline, and other decisions that have reduced the minimum system requirements for the game. Related Products :
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