In October, it became known that Oculus VR company will add helmet Oculus Rift support technology Asynchronous Spacewarp (ASW). Earlier this year, Oculus helmets for immersion in virtual reality got basic support for other technologies - Asynchronous Timewarp (ATW). Both technologies complement each other and allow to play in the virtual with greater comfort. It is also important to note that the ASW and ATW technology works automatically and does not require developers to program any special efforts for the realization of their support. ATW technology has already supported at an early package for Oculus SDK developers. ASW Technology Used version of Oculus 1.10, what the company has officially announced a few days ago.
Briefly, we recall that the ATW technology is focused on reducing delays in the sharp turns of the helmet (head). It is stored in a buffer in between the frame and inserts it, if the system does not have time to prepare the next frame. ATW technology works effectively with the "horizon". To work with others objects just is the second technology - ASW.
ASW technology adds nonexistent frames, as in the example above, where 0 and 1 frame - a product of the graphics card, and a third frame - interpolation using the ASW. This solution allows to reduce the requirements to the system, which is connected to the helmet Oculus Rift, after using ASW you can "dilute" render at 45 frames per second to the required 90 frames per second.
With the support of ASW helmet Oculus Rift will work on all graphics cards AMD current generation (RX Series 400) or NVIDIA graphics cards of the previous or current generation (the GTX 900 series or 1000). Support for Windows 8 are guaranteed, but for best performance, it is desirable to use Windows 10. Related Products :
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