According to the lead programmer Pillars of Eternity 2: Deadfire Adam Brennecke, the new game will please an advanced weather system, which is a real-time effect on the player's status and actions of the characters. For example, we can arrive at a certain playing area on a sunny day, but then the sky begins to inhale clouds become darker, even darker, and finally going to rain. Locals react to changes in the weather, for example, if before they are harvested, the deterioration in the weather
will return to the premises or completely relieved schedule.
Also, of course, the weather will affect directly on the game characters. Depending on weather conditions, the characters will receive a certain status effects affecting their ability and efficiency in combat. Specific examples Brennecke did not lead, perhaps because the designers continue to experiment with the system.
Meanwhile, before the end of the fundraising campaign to create Pillars of Eternity 2 left four days. To date, it managed to collect more than three million dollars; this despite the fact that initially took only 1.1 million. Related Products :
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