Perhaps the decision to hold a meeting with analysts and investors immediately after the announcement of the quarter results and presentation on the GTC 2017 to someone may seem controversial, but it is this "forgotten event" by NVIDIA that provided us with rich illustrative material that allows us to dilute a dense news flow generated by AMD .
The first slide of NVIDIA profile presentation allows to assess the potential of the gaming market and the main segments that show active growth. In total, there are about two billion game lovers in the world, about one-fifth of them use personal computers for their hobbies, as market research shows.
According to available forecasts, by 2020 the market of gaming solutions will exceed $ 100 billion in value terms. In the next three years, it will grow by 6% per year on average, if we are talking about the PC segment. By the way, most mobile devices will be most actively sold, suitable for games, but traditional consoles will progress poorly.
This year, revenue from the implementation of NVIDIA GPUs will increase noticeably, while mobile GPUs will be satisfied with a modest share of revenue, in relative terms it will significantly increase it. The forecast for the five-year plan is as follows: the number of GeForce GPUs being sold will increase by 11% annually, the average price will increase by 12% annually, and revenue - by 25% annually. China and the advanced economies will increase by 43% in terms of revenues, but countries with
a growing economy will provide a 59% increase in revenue. The graphics solutions of the Pascal family still form only a small part of the used video cards, the Maxwell generation products and older solutions are widely represented.
According to experts, by 2020 the audience of "cybersport disciplines" will double, marketing expenses in this sphere will grow three-fold, and many of the new adepts of this type of entertainment will prefer NVIDIA products. China in this forecast is already adjacent to countries with a growing economy, together giving an increase in audience by 75%, and developed countries will provide a decent + 55%.
Virtual reality attracts game lovers, as convinced by NVIDIA. More than 80% of gamers would like to use virtual reality technologies in their main hobby. Almost 40% of virtual reality helmet owners buy video cards not lower than GeForce GTX 1080 and GeForce GTX 1070, so this segment of the market is very attractive for NVIDIA.
According to third-party experts, in the last four to five years the demand for notebooks of the average configuration has been steadily declining, while the sales of gaming laptops have grown tenfold. It is clear that in this segment of the market NVIDIA is going to be present - especially since discrete graphics solutions of this brand by profile mobile computers are in demand. Related Products :
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