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 - The production of 3D NAND is still a low-profit enterprise - By 2021, 83 percents of Augmented Reality devices will find application in the commercial sector - Tesla is about to agree on the construction of a factory in China - In the role-playing game Two Worlds II seven years ago, microtransactions appeared -


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POSTER: computer news   ||    THE PRODUCTION OF 3D NAND IS STILL A LOW-PROFIT ENTERPRISE

DATE:2017-06-20

At one time the representative of Samsung once remarked that the company had been releasing 3D NAND memory for almost a year at a loss.  This is not hard to believe, since it is definitely a new type of electronic device, which requires other equipment and modified process technology, which is always expensive.  Western Digital, as its executive vice president of memory technologies, Siva Sivaram, admitted in an interview with EE Times that the benefits of 3D NAND release in comparison with the production of planar flash memory begin to be seen only now.  This memory for the company became 512-Gbit 64-layer chips 3D NAND TLC.

The representative of the company emphasizes that it was the memory with the recording of three bits per cell that became a cheaper alternative to the planar 15-nm NAND.  At the same time, the company takes into account the initial costs for new equipment and for capacity expansion.  In other words, the whole complex of measures to bring multilayer memory to the market began to pay off after the release of 64-layer 3D NAND TLC.

The company confirms that 32-layer memory never left the laboratory, and 48-layer memory appeared in a very limited number of products.  But 64-layer chips will find a way to more than 50 products of Western Digital.  Until the end of the current calendar year, the company expects to produce over 75% of flash memory in the form of 3D NAND chips.  For example, an incomplete month ago, Western Digital announced on the 64-layer memory 3D NAND consumer drives WD Blue 3D and SSD for enthusiasts SanDisk Ultra 3D.  With corporate SSDs on 64-layer memory, it's harder and harder to recognize, but in time they will also appear.

According to analysts, 3D NAND will become truly profitable for memory production somewhere by the middle of 2018.  This should be regarded as from the point of view of production cost  .  A further increase in the number of layers is a relatively difficult exercise, since etching holes at such a depth becomes technologically difficult.  Alternatively, for example, you can see the stacking of multilayer chips or the transition to alternative non-volatile memory.  For example - ReRAM.  The Future Will show.

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The production of 3D NAND is still a low-profit enterprise

 The production of 3D NAND is still a low-profit enterprise

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THE PRODUCTION OF 3D NAND IS STILL A LOW-PROFIT ENTERPRISE

POSTER: computer news   ||   BY 2021, 83 PERCENTS OF AUGMENTED REALITY DEVICES WILL FIND APPLICATION IN THE COMMERCIAL SECTOR

DATE:2017-06-20

At the end of last week,  IDC analytical agency published a new forecast for the development of the market for Augmented and Virtual Reality devices, which confirmed the long-held Internet thesis that the augmented reality devices will be more actively used in the commercial sector, and not for the entertainment of private customers.  However, the latter will be added to the world of augmented reality primarily through devices that involve the use of smartphones.  In the corporate segment, however, a specially developed device for working with augmented reality will be more widely distributed.

By 2021, more than 83% of Augmented Reality devices will be used in the commercial sector.  However, since it is more difficult to technically create an augmented reality than a virtual one, the corresponding devices will yield in terms of sales volumes to devices of virtual reality.  Last year, no more than 163 thousand AR-devices were sold, and by 2021 their number will increase to 24.6 million units.

The market for virtual reality devices will grow at a much more modest pace, but sales volumes will be higher.  If last year 9.3 million virtual reality devices were sold, then by 2021 their number will increase to 67.1 million units.  The share of the commercial sector will have only 27% of purchases, the remaining devices will be purchased by private users.  If we consider the period from 2016 to 2021, then the total number of virtual and augmented reality devices sold should increase almost tenfold, to 91 million units.

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By 2021, 83 percents of Augmented Reality devices will find application in the commercial sector

By 2021, 83 percents of Augmented Reality devices will find application in the commercial sector

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BY 2021, 83 PERCENTS OF AUGMENTED REALITY DEVICES WILL FIND APPLICATION IN THE COMMERCIAL SECTOR

POSTER: computer news   ||    TESLA IS ABOUT TO AGREE ON THE CONSTRUCTION OF A FACTORY IN CHINA

DATE:2017-06-20

Strengthening its own confidence in the ability to increase the volume of electric vehicles, Tesla is ready to build up to 10-20 enterprises around the world.  Recently, India was on the list of possible locations for new plants, and from day to day the question of choosing a location for the construction of an enterprise in China, as specified by Bloomberg, with reference to informed sources, may be decided.  Negotiations are conducted with the Shanghai authorities, who are ready to provide a site for the construction of the Tesla enterprise in one of the special economic zones.  Under the current requirements, Tesla will have to create a joint venture with one of the local automakers.

China is now experiencing an electric boom, which, although slowed by the abolition of government subsidies, is unlikely to unfold the trend.  Tesla is still forced to pay 25% of import duties on electric vehicles, which does not make its products cheaper for end users.  In addition, the appearance of the enterprise in China will shorten the delivery time of the ready-made electric vehicles to local customers.  The interests of the largest car market in the world are difficult to ignore.  Moreover, five percent of Tesla's shares have recently belonged to the Chinese Internet giant Tencent Holdings.

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Tesla is about to agree on the construction of a factory in China

 Tesla is about to agree on the construction of a factory in China

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TESLA IS ABOUT TO AGREE ON THE CONSTRUCTION OF A FACTORY IN CHINA

POSTER: computer news   ||    IN THE ROLE-PLAYING GAME TWO WORLDS II SEVEN YEARS AGO, MICROTRANSACTIONS APPEARED

DATE:2017-06-20

The developers of the role-playing game Two Worlds II are very surprised.  This game,  went on sale in 2010.  So, for this project, a plot addition has now appeared.  But almost immediately after the release of the supplement in Two Worlds II, microtransactions appeared.  This is not a joke or a mistake.  

For the version of the game that came out on the Xbox 360, the whole topic with transactions was available almost immediately - they were added in 2011.  And now the developers decided to equalize the rights of the owners of all platforms on which Two Worlds came out.  Representatives of Reality Pump emphasize that the presence of a system of microtransactions should not affect the complexity of the passage.  Actually, microtransactions can be ignored.  

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In the role-playing game Two Worlds II seven years ago, microtransactions appeared

 In the role-playing game Two Worlds II seven years ago, microtransactions appeared

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IN THE ROLE-PLAYING GAME TWO WORLDS II SEVEN YEARS AGO, MICROTRANSACTIONS APPEARED

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