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 - ASRock confirmed the preparation of motherboards based on X299 and X399 chipsets - NVIDIA believes that by 2025 there will be 20 million robocar sold annually - NVIDIA spoke about the growth potential of the gaming market - Once again we remember what factors push NVIDIAs revenue up -


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POSTER: computer news   ||    ASROCK CONFIRMED THE PREPARATION OF MOTHERBOARDS BASED ON X299 AND X399 CHIPSETS

DATE:2017-05-24

After a detailed study of ASRock site  , the online resource VideoCardz was able to find confirmation of the manufacturer's plans to release motherboards on the flagship platforms of Intel and AMD.  Recall that motherboards of the highest level on Intel's platforms rely on the chipset X299, and motherboards on AMD's platforms use the chipset X399.  

So, ASRock on the X299 chipset is preparing four motherboards: X299 Fatal1ty Professional Gaming i9, X299 Fatal1ty Professional Gaming i7, X299 Gaming K6 and X299 Taichi.  As we can see, Intel really plans to use the "i9" brand for the most senior processors.  All the above motherboards belong to the "Fatal1ty" series.

For connoisseurs of AMD platforms, only one single board based on the X399 chipset is prepared - a solution called Fatal1ty X399 Professional Gaming.  In fact, this is the first official confirmation of the existence of the AMD X399 chipset, which was previously mentioned only in the context of rumor circulation.  Separately, we add that ASRock is preparing boards based on AMD chipsets in the compact ITX format: X370 Gaming-ITX / ac and AB350 Gaming-ITX / ac.  

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ASRock confirmed the preparation of motherboards based on X299 and X399 chipsets

 ASRock confirmed the preparation of motherboards based on X299 and X399 chipsets

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ASROCK CONFIRMED THE PREPARATION OF MOTHERBOARDS BASED ON X299 AND X399 CHIPSETS

POSTER: computer news   ||   NVIDIA BELIEVES THAT BY 2025 THERE WILL BE 20 MILLION ROBOCAR SOLD ANNUALLY

DATE:2017-05-24

NVIDIA demonstrated the names of current partners in the development of autopilot.  As part of the actual car components with NVIDIA, Tesla, Toyota, Audi / Volkswagen, Volvo, Daimler, Bosch and ZF cooperate.  The list of partners in the cartographic sphere is much longer, it includes Chinese companies having weight in the local market.

The desire to gain a foothold in the automotive segment NVIDIA explains quite simply.  According to some forecasts, by 2025 the world will annually sell at least 15 million cars with the level of "autonomy" 2 and 3 in the SAE classification, as well as at least 5 million vehicles with the highest levels of "autonomy" 4 and 5. Interestingly, That the cost equivalent of the market share of the latter is much higher: $ 5 billion versus $ 2 billion for less "independent" cars.

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48757 Rating: 10.0/10 (6 votes cast)


NVIDIA believes that by 2025 there will be 20 million robocar sold annually

NVIDIA believes that by 2025 there will be 20 million robocar sold annually

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NVIDIA BELIEVES THAT BY 2025 THERE WILL BE 20 MILLION ROBOCAR SOLD ANNUALLY

POSTER: computer news   ||    NVIDIA SPOKE ABOUT THE GROWTH POTENTIAL OF THE GAMING MARKET

DATE:2017-05-24

Perhaps the decision to hold a meeting with analysts and investors immediately after the announcement of the quarter results  and presentation on the GTC 2017 to someone may seem controversial, but it is this "forgotten event" by NVIDIA that provided us with rich illustrative material that allows us to dilute a dense news flow generated by AMD .

The first slide of NVIDIA profile presentation   allows  to assess the potential of the gaming market and the main segments that show active growth.  In total, there are about two billion game lovers in the world, about one-fifth of them use personal computers for their hobbies, as market research shows.  

According to available forecasts, by 2020 the market of gaming solutions will exceed $ 100 billion in value terms. In the next three years, it will grow by 6% per year on average, if we are talking about the PC segment.  By the way, most mobile devices will be most actively sold, suitable for games, but traditional consoles will progress poorly.

This year, revenue from the implementation of NVIDIA GPUs will increase noticeably, while mobile GPUs will be satisfied with a modest share of revenue, in relative terms it will significantly increase it.  The forecast for the five-year plan is as follows: the number of GeForce GPUs being sold will increase by 11% annually, the average price will increase by 12% annually, and revenue - by 25% annually.  China and the advanced economies will increase by 43% in terms of revenues, but countries with a growing economy will provide a 59% increase in revenue.  The graphics solutions of the Pascal family still form only a small part of the used video cards, the Maxwell generation products and older solutions are widely represented.

According to experts, by 2020 the audience of "cybersport disciplines" will double, marketing expenses in this sphere will grow three-fold, and many of the new adepts of this type of entertainment will prefer NVIDIA products.  China in this forecast is already adjacent to countries with a growing economy, together giving an increase in audience by 75%, and developed countries will provide a decent + 55%.

Virtual reality attracts game lovers, as convinced by NVIDIA.  More than 80% of gamers would like to use virtual reality technologies in their main hobby.  Almost 40% of virtual reality helmet owners buy video cards not lower than GeForce GTX 1080 and GeForce GTX 1070, so this segment of the market is very attractive for NVIDIA.

According to third-party experts, in the last four to five years the demand for notebooks of the average configuration has been steadily declining, while the sales of gaming laptops have grown tenfold.  It is clear that in this segment of the market NVIDIA is going to be present - especially since discrete graphics solutions of this brand by profile mobile computers are in demand.

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NVIDIA spoke about the growth potential of the gaming market

 NVIDIA spoke about the growth potential of the gaming market

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NVIDIA SPOKE ABOUT THE GROWTH POTENTIAL OF THE GAMING MARKET

POSTER: computer news   ||    ONCE AGAIN WE REMEMBER WHAT FACTORS PUSH NVIDIAS REVENUE UP

DATE:2017-05-24

The demand for gaming video cards in recent years has allowed NVIDIA to significantly increase revenue.  At the investor event held this month, the company demonstrated the dynamics of revenue changes in key market segments in three years, and visual slides allow a wide range of readers to more easily and quickly understand all the current trends.

Let's start with the fact that the total revenue of NVIDIA in the last three years grew by an average of 20% per year, and so-called "growth platforms" ensured an increase in revenue by 35% per year on average.  These include segments of gaming solutions, products for data centers, professional graphics accelerators and automotive electronics.  Ready-made PCs and technology licensing, on the contrary, demonstrated a negative dynamics of changes in NVIDIA revenue.

Most actively grew revenue in the segment of gaming solutions - by 40% per year.  The segment of professional visualization tools was characterized by stable indicators, increasing revenue by 2% per year.  Data centers have been "swaying" for a long time, but in the last year NVIDIA's revenue in this direction increased by 145%, which provided an average annual growth rate of 60% for a three-year period.  The company's revenue in the automotive segment is growing at a good rate - by 70% annually on average.

The "IP & OEM" segment shows a 20% decrease in revenue per year on average, NVIDIA executives already described the reasons for this trend at quarterly reporting conferences.  In the segment of ready-made PCs for corporate use, the ball is ruled by integrated graphics solutions, excluding the market for workstations with Quadro professional accelerators, and the flow of license fees from Intel has recently dried up due to the expiration of the contract.

"Growth platforms" push up and the company's profit rate.  It's interesting that Tegra processors do not allow NVIDIA to earn more if we talk about their use in consumer devices.  But automotive electronics is actively armed with these processors.

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Once again we remember what factors push NVIDIAs revenue up

 Once again we remember what factors push NVIDIAs revenue up

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ONCE AGAIN WE REMEMBER WHAT FACTORS PUSH NVIDIAS REVENUE UP

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