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 - Head Arkane explained why the studio did not demo Prey for PC - Microsoft HoloLens helmet is still far from ideal - Ryzen Processors helped raise AMDs revenue by 18 percents - AMD talks about positioning graphics solutions Vega  -


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POSTER: computer news   ||   HEAD ARKANE EXPLAINED WHY THE STUDIO DID NOT DEMO PREY FOR PC

DATE:2017-05-03

As you know, players on the consoles have already played enough in the demo version of Prey, while PC players left the broken trough with the need to make a first impression of the game on the reviews on YouTube.  

The answer to this question was given by the head of the studio Arkane Rafael Kolantonio in a conversation with reporters AusGamers .  Mr. Kolantonio explained that the PC was left without a demo of Prey because the developers did not have the resources to create demo versions for all platforms at once.  We decided to make a demo for consoles.  In addition, the PC players, as noted by Kolantonio, there is a wonderful function in the form of a refund on Steam, thanks to which any game can become a "demo" for two hours.

Also, the head of the studio again assured PC-players that the computer version of Prey will not befall the fate of Dishonored II.  The game was originally created on computers, its PC-version is absolutely high-grade and is not a port from consoles.  

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48550 Rating: 10.0/10 (4 votes cast)


Head Arkane explained why the studio did not demo Prey for PC

Head Arkane explained why the studio did not demo Prey for PC

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HEAD ARKANE EXPLAINED WHY THE STUDIO DID NOT DEMO PREY FOR PC

POSTER: computer news   ||   MICROSOFT HOLOLENS HELMET IS STILL FAR FROM IDEAL

DATE:2017-05-03

At the Embedded Vision Summit, a Microsoft representative and one of the organizers of the event talked about their experience with the HoloLens helmet.  Recall, this is an experienced Microsoft helmet for augmented reality on the Intel platform (SoC Cherry Trail).  The device is self-contained and does not require a connection to a PC.  Part of the task is performed by the helmet platform (Intel Atom processor and specialized HPU / Holographic Processing Unit DSP), and some tasks are performed in the cloud when transferring data via Wi-Fi.  The helmet is already distributed among developers.  The issue price is $ 3000.  As the expert said, the device should become easier (now the helmet weighs a pound) and is cheaper.

Later in the current year, the release of a lighter helmet at a reduced price is expected.  From the details it is known that instead of four cameras, the "discounted" version will have two cameras, and it can be connected to a PC running Windows 10 to achieve the effect of immersion in virtual reality.  Also announced is the support of head tracking technology.  At the same time, the developer notes that to HoloLens on the mass-scale characteristics become similar to Glass Glass glasses should pass at least ten years.  But even from the current version of the helmet "the head is no longer split."

One of the main challenges faced by the development of HoloLens is the need to process a large amount of visual information.  In other words, the problem of creating a digital model of the space surrounding a person.  At the moment, Microsoft is looking for a balance between the amount of data processed by the helmet and the amount of data processed in the cloud.  For example, to create a 3D map of a four-storey office of one of the developers it took about 100 sessions.  The data was "glued together" in the Microsoft cloud using the resources of remote graphics processors.  But even this was not allowed to avoid mistakes in the form of "black holes" on the map and other distortions.

An alternative may be to "glue" the card using processor resources and floating point operations, as well as attracting neural networks to this work.  Ideally, the developer is sure, all this work or most of it should be performed directly in the image sensor and this should be sought.  Otherwise, it is necessary to chase back and forth large volumes of information.  Well, the experiments continue and the company expects the support of the project from independent developers.  And these day by day it becomes more and more.

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48549 Rating: 10.0/10 (4 votes cast)


Microsoft HoloLens helmet is still far from ideal

Microsoft HoloLens helmet is still far from ideal

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MICROSOFT HOLOLENS HELMET IS STILL FAR FROM IDEAL

POSTER: computer news   ||   RYZEN PROCESSORS HELPED RAISE AMDS REVENUE BY 18 PERCENTS

DATE:2017-05-02

When preparing a press release dedicated to the publication of reports for the first quarter this year, AMD could not avoid describing the "Ryzen effect" and its impact on financial performance.  For this reason, the phrase about the increase in revenue by 18% compared to the first quarter of last year became a logical "subtitle".  Lisa Su herself said in her introductory speech that not only the Ryzen CPUs, but also the company's graphics processors, increased the revenue by 18%.

The fact that in a consistent comparison, AMD revenue fell by 11%, can be attributed to seasonal fluctuations in demand.  The profit rate for the year increased from 32% to 34%, operating losses decreased from $ 109 to $ 29 million, net losses decreased from $ 109 to $ 73 million. The financial director explained the growth of the profit margin by the appearance in the assortment of AMD products of expensive Ryzen processors.

Segment revenue was as follows: $ 593 million brought computing and graphics solutions, $ 391 million - products for the corporate segment, embedded and "custom" solutions.  Revenues in the direction of computing and graphics solutions grew by 29% over the year, for which AMD thanks the Ryzen processors and graphics processors.  In addition, it was the Ryzen processors that helped to reduce seasonal revenue decline compared to the fourth quarter to one percent.  The average selling price has increased for both CPUs and graphics, both in annual comparisons and quarterly.

The forecast for the second quarter revealed AMD's lack of confidence in increasing the rate of profit - it should drop to 33%.  Most likely, this is due to the fact that the more expensive Ryzen 7 processors will have less and less influence on the company's revenue, because now there are more affordable Ryzen 5 available on the market, which can be overclocked to improve the performance level.  But revenue in the second quarter should grow in consecutive terms by a value of 14% to 20%.

Investors were disappointed with this forecast, as the share price of AMD fell by 10.2% after the publication of the quarterly report.  In addition, analysts had expected that in the corporate segment, AMD will receive a higher revenue.

Today, AMD confirmed its intention to present in the current quarter graphic solutions with Vega architecture and server processors Naples with Zen architecture.  

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Ryzen Processors helped raise AMDs revenue by 18 percents

Ryzen Processors helped raise AMDs revenue by 18 percents

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RYZEN PROCESSORS HELPED RAISE AMDS REVENUE BY 18 PERCENTS

POSTER: computer news   ||    AMD TALKS ABOUT POSITIONING GRAPHICS SOLUTIONS VEGA

DATE:2017-05-02

AMD's quarterly report will not be the only event of May that will allow us to fill out the newsline with information about this company.  Nevertheless, today we are discussing exactly the statements of AMD executives at the questions and answers session, which followed the announcement of the results of the quarter.  Of course, most of the analysts' questions were devoted to processors with Zen architecture and graphics solutions Vega generation, so there will be a lot of news on these topics today.

As we noted in the previous article, AMD today once again confirmed its intention to present the first graphics solutions Vega until the end of the current quarter.  The word "first" should alert the tenacious mind of the reader, but one should not be deceived.  As Lisa Su explains, this year AMD will gradually extend the Vega architecture to gaming, professional graphics solutions, as well as to the segment of compute accelerators.  "Movements down the price" is not expected: Vega architecture carriers will occupy the most expensive in the hierarchy of AMD products price segment, located above the Radeon RX 5xx video cards.  It is the last until the end of this year will represent the interests of the company in mass price segments.

But the "horizontal expansion" Vega promises to be quite rapid: to extend the range of adjacent functional segments, AMD allocates "a couple of months."  According to Lisa Su, Vega's debut will "substantially increase competition" in those segments where the carriers of this architecture will be represented.  The average price for the implementation of graphic solutions will also increase - as can be judged from the report for the first quarter, the announcement of Ryzen helped the company improve its profitability and increase revenue.  Something similar is expected and after the debut of Vega.

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AMD talks about positioning graphics solutions Vega

 AMD talks about positioning graphics solutions Vega

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AMD TALKS ABOUT POSITIONING GRAPHICS SOLUTIONS VEGA

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