With the creation of processors with an integrated graphic core before developers and technologists a complex task: it is necessary not only to reduce both processor parts to the general lithographic denominator (in case with the monolithic layout), but also to synchronize the development cycles of computational and graphic cores. The last task is not so simple: , for the development of processor architecture not less than two years is required, but video card is capable of renewing their architecture many times in the year.
Yesterday we had the capability to ascertain that the graphic system of clarkdale processors became the evolutionary continuation of graphic cores in chipset Intel g45, after adding functional possibilities in the sphere of working with video and sound, and having also the increased speed level in games. Physically, this core is located on 45 nm crystal, which is in one base layer with 32 nm computational core.
However, in the graphic sphere the most arrogant Intel plans are connected with discrete solution class larrabee. According to some forecasts , with time Intel processors will borrow some blocks in the graphical solutions of this family. Associates report that the 22 nm Intel processors haswell generations , which will appear to the end of 2012, will use the built-in graphic core with larrabee architecture . A similar unification is completely regular, we hope that it will be effective.