ATI becomes serious about its material of DirectX 10.
The company speaks already about its second generation of unified Shaders, since its execution of generation functions fortunately in the thousands of Xbox which 360 consoles were sold in the whole world.
It is they verouillent the message that ATI passed the Italian pressure and some of us the international gerГ§ures here to sunny Milan.
The essence is identical, but the GPU which we know bus R600 is about to be faster and more powerful than Xenos, piece of graph of Xbox 360.we do not know the exact details but we expect more units of Shader de Pixel, probably 64.
ATI wants to make great agitation on unified Shader because it is the only manner of returning the things efficaces.The second reason, or perhaps the primary elections are that ATI will be able to fully approve unified Shader whereas Nvidia indicated several times it does not precipitate things with this technology.
R580 functioning with top 3.0 can treat 48 Pixel and eight of model of Shader by clock.Il always have there a Pixel with the report/ratio of Shader of top which you must make when you design the piece.
The material of the model unified 4.0 of Shader and Shader will be able to treat much more Pixel and of Shaders. Hypothetically if you have a piece which supports Shaders unified by 64 which them average you can obtain to choose the full operations 64-pixel or 64 operations of top or any balance between the two such as 20 ops of Pixel and 44 ops of top.
DirectX 10 will leave more objects by scene and more bone by object, but it is another thing once again.
The key point is it that ATI wants to draw aside the message that it will be ready with entirely the material capable of DirectX 10 which will support the model 4.0 of Shader and unified Shaders