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Unreal tournament 3 preview
Posted:2007-01-26 By game review
Number of View:26369


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Unreal tournament 3 preview

Unreal tournament 3 



Unreal Tournament 3

The series Of unreal tournament existed for several years . Each new part presented something new to players: weapon model  and technology, regimes and map, game play.  The passage to the new engine unreal 3.0, plus orientation on several platforms cost time for the release of this project witch is planned to the first half of 2007. However, this time is not past for free - specialists from Midway and Epic games could thoroughly study opinions and wishes of players in order to present the best game play for all. at the same time the game was renamed from UT2007 in more prosaic Unreal tournament 3.

Developer Epic games
Publisher Midway games
Official site


Release Date 2007
Platform PC, Xbox 360, PS3
Genre Action, Online


Unreal tournament 3 Two soldiers

UT3 will become the field of battle between two races - Axon and Nekris. The first are typical people - loyal to their code mercenaries, having the last word of combat materiel. In the other side there Nekris witch will find response to the soul of those players, whom draws dark side. Merciless and cruel aggressors, are the embodiment of classical newcomers with all resultant special features - exterior view, armament and technology. Talking about technology, developers prepared several surprises. from the beginning they decided to forgo the idea of identical combat vehicles for each of represented races. Instead of this, for each side was created its unique motor park, which consists of the technology, which not only appears differently , but also work completely differently.

Unreal Tournament 3 -1

Unreal tournament 3 Axon

The standard combat unit of mercenaries will be Goliath - typical tank, without special advantages and deficiencies. The reference gun is intended for disabling the ground-based enemies, ring mount - for the protection from air attacks .

In the chapter of land impact forces costs Leviathan - gigantic sizes tank, having five landing places for players. The driver most of all is protected from the enemy fire, since it hides itself inside the case. IT can control not only the weighing in several tons tank, but also the energy gun, which makes possible to conduct fire predominantly in the frontal sector. The remained four places are intended for sniper. Soldiers occupy positions in ring mounts and can conduct fire practically in all directions. Since the ring mounts are located outside the tank, pointers are much more vulnerable for enemy fire. However, each landing place is equipped with its own energy panel, which makes possible to reflect enemy attacks. Naturally, soon or later panel will be broken and then pointers will die ; however, this in no way will affect its remaining comrades - each combat cell is render inoperable personally. Furthermore, pointers can vary the type of armament, with the aid of which they can fire, which will allow them to most effectively reflect the attacks of diverse enemy forces . The raisin of leviathan lies in the fact that even being openly pointers, it represents the terrible support weapon . Driver machines translate into steady state, and tank is converted in the artillery installation, which makes possible to conduct fire throughout entire territory .

Unreal Tournament 3 - 2

Available in Axon military- air technology. The greatest interest causes cicada (Cicada) - the quick flying machine, whose functionality was blown to developers by the now acting analogs, in particular - by contemporary combat helicopters Apache. Cicada is not too effective against other flying weapon, but it easily suppresses ground-based objects. On-board guidance system makes possible for cicada to be fixed to any ground target, after which follows volley by the radio-controlled rockets. And if rockets already left the occupied sections - the object of defeat can write will, avoid from them practically impossibly. The distinctive special feature of guidance system in the fact that the rockets can be released in the conveniently direction from object - although in opposite, they will find their purpose.

Unreal Tournament 3 - 3

Unreal tournament 3 Necris

The strangers is here , what to contradict against the arsenal Of axon. Basic land tank is called Nemesis, and, probably, it is the first Antipodes human Goliath. Armament - standard, from the unique special features it is worthwhile to note perhaps the manner of movement. Nemesis move similarly to snake, repeating all bends and unevenness of landscape. True, what benefit from this in combat - this still incomprehensible.

Central place in the lists of armament necris occupies the external favorite public - its majesty dark walker. This construction resembles to the one from HL2 . Dark walker is equipped with the powerful laser gun, which shoots by the short bursts, and it is very effective against the armament. Furthermore, the construction of feet makes possible for it to squat if necessary, and it is more rapid than all remaining tanks to climb to the hills and elevations. Minus in this man is only one - during shooting the movement speed strongly falls, which makes with its light target for the enemy armament.

Unreal Tournament 3 - 4

The military- air forces necris are presented brisk and maneuverability Viper, whose extrinsic ethos developers modelled under the effect of contemporary destroyer F -14. Viper is equipped with the standard guns, which make possible for it to conduct fire both according to the air and according to the ground-based enemies. Is interesting that Viper actually can strongly hit.

Unreal Tournament 3 - 5

On the remaining technology at the given moment there is practically nothing known - the developers reserved the right. Although in the final version can appear one version of transportation for each sides.

Unreal tournament 3 Hands - in the legs

Hearth the cover of secrecy fell manual armament.  it is possible to admire, perhaps the gun and Rocket launcher. Changes in both cases touched first of all visual side. The models of weapon are from now on woven from beyond the clouds 40-50 thousand ranges (by the way, in UT2004 far from all levels had so many ranges) and they give on the screen more realism. we note in this game the luxurious animation of weapon and elegant view in addition to specials-effect.  signal gun in one of the alternative regimes .

Unreal Tournament 3 - 6

But the here following special feature can healthily diversify the game playing. By volitional effort was decided to inject in the process of the game hover-boards - hovering above board, like those we saw in the film back in the future. by the aid of this (especially those, which recently revived far from place of battle) will obtain chance to more rapidly reach the center of battles. The speed of movement on the board rises 2-3 time . The most amusing in the situations with the boards - this addition by the developers system is special effect, like the one realized in games series tony hawks.

Unreal tournament 3 Origin forms

The largest changes will touch the game regimes . When developers fixed durable feedback with players and began to gather statistical data, the results of interrogations proved to be discourages. In spite of the propagation in the wide-band access Internet, more than 50% players UT never played on-line! But the part of users did not reach even the local networks, preferring to play with the boats . Some regimes UT2003 and UT2004 naturally stayed - either in view of the high complexity or because of addition weak . For example, the same Of assault and Onslaught  required for the effective game  the well coordinated command, where each clearly knows its role. But, with the connection to the game with the unknown association, process rapidly lost its intelligence and was converted into scurry of the separate soldiers… Briefly - entire system required the serious reconsideration.

Unreal Tournament 3 - 6

In UT3 was decided to leave in protoplasmic form only the most recommended regimes. In particular - Death-match, Team death-match, Capture the flag and Onstage capture of flag. On consoles will be completely accurately realized Death-match and CTF, rest are located in study. The original regime onslaught will also remain, truth into a somewhat extended form - it promises to become the only form of game in UT, strictly oriented to the draft of movement. Under knife proved to be released the most unpopular regimes - Bombing run and Double domination. Developers sufficiently clearly gave to understand that they do not desire to spend time on the non wanted regime by players. Almost the same was understood for Assault - for the reasons mentioned above, the large part of players did not want to master the difficulty with selection of companions, and it was switched to the more productive game playing forms .

However, something will remain from Assault. In particular, histories and tasks (objectives) of original levels will be transferred in the new regime onslaught, supplementing it and making it more diverse. Obtained result found the working name Of onslaught 2.0, and according to the forecasts it must draw worshippers of both previous regimes . The ideas of the original onslaught were strongly extended . In particular, to those already existing of power cores and power nods were added power orbs (energy spheres) and power conduits (energy channels). With the aid of last the player will be able to capture the adjacent territories and to obtain from their retention some bonus.  Now players, depending on situation in the battle, can select between simply and rapidly to conquer or to take more territories and obtain advantage. This concept causes special interest in connection with the intentions of developers to create the entire campaigns, which consist in the collection of single missions. Moreover the results of victory on one of maps have the most direct effect on status of command on the following map.  

The system of duels one- on -one was also reviewed. The old editorial staff of this entertainment was used in essence in the local networks, where people know well the level of the craftsmanship of each other and they can previously agree about the struggle. But because of the absence of distinct ranking system and need for the expectation in the entrance to the game rival, this regime was not obtained special propagation among the on-line- players.

Unreal Tournament 3 - 7

In UT3 previous duels became the regime survival. . During the game inexperienced duelists automatically are sifted (system resembles to something like Elimination). So it continues until one of the players becomes the acting champion.

One additional update promises to become the regime warfare - variety command game. The majorities of levels warfare are asymmetric, and the opposing commands have diametrically opposite purposes. Let say, that one of sides will have to protect certain object, while another will begin to attack. This object can prove to be any mega- ring mount, capable in the fractions of second to crumble entire command rivals . In order to activate ring mount, the command of those storming breaks through to the special channel (power conduit) in which obtains power of orb (1- 1 stage), necessary for the power of gun. As the second stage serves to the transport of precious small battery to the ring mount, the crushing defeat of the defense enemy and the activation of device without delay of the following inscription You win!. The creators of game promise to supply Warfare with sufficient scenarios so players would not feel miserable. A total quantity of players, who participate in the brawls, is planned to fix on mark 32.

Unreal tournament 3 technicalities

With the creation of UT3 the developers pursued central objective - the deepening of game player instead of its expansion. instead of some updated regimes, heap equipment and set of new guns, the creators of game studied bringing to the mind of that of already existing. They ironed the balance of weapon to the state of close to the ideal. Some old regimes of game enriched by valuable impregnation. But they also healthily reworked the mechanics of game, taking into account the hole project.

Unreal Tournament 3 - 8

Is the  graphic side of project all is clear : it impresses in versions for all platforms. Special attention developers gave to the interactivity as the tool of game perception . You will agree - that shot of signal gun will look more convincing,  at the end of the flight  rocket their is a valuable explosion : funnel in the wall, smoke.... the creators of game are solidly intended to include in the final version the series of levels, at which physics works on the game play. In particular - on them will be present the interactive objects.

From the point of view modes - game clearly expects the bright future: in each box with game the developers promise to put UT tool kit, which will allow players to mode its levels, to other mode more interesting . But here to sell those created mini- addition is not planned. Judging by test Of gears Of war for Xbox 360, Epic games is inclined to share new multiplayer maps completely free of charge.

Unreal Tournament 3 - 9

Seriously they worked also on gravity. Besides the fact that it will be distinguished from one level to the next, developers promise many new sensations with the fulfillment are special effect. Moreover this relates not only to the leaps from springboard , but also to the solo- appearances. Most likely, they will do something analog to Brother in arms: Hells Of highway, which will make possible to give the loss of players and other key moments from the most cinematographic fore shortenings.

We should also note the artificial intellect. In the first place leaves the multi variance of actions, the control of key points and tracking on the state of its own health. But also - the resourcefulness of computer opponents concerning the methods of killing player. On the whole, to us they promise sequential breakthrough. .  there is the possibility to return boats overshoes plain voice commands - with the aid of sets - this already actually something new.

Unreal tournament 3 Analysis

The return of king is expected according to all rules: with pump, fanfares and colorful fireworks. the game is improved practically in all: beginning from the visual side and concluding by the smallest nuances in the work of weapon. They got rid of the excess , the attended regimes brought to the mind, and all this accurately was packed into colorful, technologically effective complete. To the complete happiness remained to suffer a total of several months.

Unreal tournament 3 Picture

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