According to some analysts, the presented at CES 2013 Tegra 4 processor claims to be the most rapid solution of its kind in the world. But the life cycle of single-chip system may not be long: NVIDIA is actively working on the successor to Tegra 4, codenamed Logan.
We know that in today's processors Tegra graphics system is used, borrowed from the line graphics cards GeForce. So, Tegra 4 has 72 shader processors, 48 which are processing fragments bitmap (pixels), and the remaining 24 are working with vertices. Hypothetical Tegra 5 graphics system has architecture Kepler, numbering 1-2 blocks SMX (192-384 unified shader processors). This will not only stop NVIDIA from separation of pixel and vertex shaders, but also significantly improve the system in the future single-chip graphics tasks, and reduce energy consumption.
Tegra 5 will appear late this year or early next year. And in 2015, the solution, code-named Strong (Tegra 6) will use a graphical part of Maxwell architecture .