In the summer of 2014 an open consortium Khronos Group announced plans to create a new cross-platform API Next Generation OpenGL. In March 2015 "Next" API received the commercial name of Vulkan. Khronos Group today announced that it prepared Vulkan version 1.0 specification. Moreover, the announcement of the first in the history Khronos Group launch a massive new API, which means the cross-sectional appearance of the mass driver, test, developer tools, documentation, and other things. In short - Vulkan walked the planet.
Khronos Group confirmed tested for compliance with the order of 30 drivers Imagination Technologies company, Qualcomm, Intel, NVIDIA and ARM. Support for Android 6.0 is organized by NVIDIA and Qualcomm only. Support for Windows - NVIDIA and AMD. It should be noted that Apple has left the group Vulkan API developer, although I also planned to support this API in iOS and OS X. Now Apple has focused solely on promoting their own API Metal.
The peculiarity of Vulkan, let us recall, is to simplify the work with the hardware. For low-level operations are now largely responsible application and not the driver. This facilitates the transfer of programs from one platform to another and improves the responsiveness of the hardware. In fact, in the face of Vulkan we see the revival of OpenGL and OpenCL on a new level. Interestingly, unlike DirectX 12, Vulkan supports all modern versions of Windows, and even, according to Anandtech resource will be available on Windows XP. Related Products :
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