In the conference GDC 2016 Crytek company presented the newest engine CryEngine V. Unfortunately, the company did not demonstrate visually a brand new game engine, but shared list of the key features and described its distribution and payment.
Let's start with the payment model, as here lies the fun. In the case of CryEngine V guys from Crytek have decided to move to the model of pay as you want. In other words, Crytek it hopes that developers will recall, on someone created a game engine, and listed on the expense of a certain amount.
Understandably, AAA-large developers are trying to use their own game engines. And then open CryEngine V appeared. Beauty, lepota.
In support of the theory of the conquest of indie developers should lead one of the main functions of CryEngine V - so-called Marketplace ( «Market"). Thanks Markeplace developers get access to thousands of materials in its own library Crytek: sounds, 3D-objects, textures, and so on. Theoretically, this will save a lot of working time, as well as produce much better products.
CryEngine V comes with native support for virtual reality devices, and it also has several key features, such as: support for C #, recycled renderer, significantly increases system performance, support for DirectX 12, advanced system of volumetric clouds, the new particle system, FMOD Studio support and support for Visual Studio 2015.
The engine is now available for developers.
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