Market of virtual reality devices is experiencing a "second youth" after not very successful attempt of formation in the nineties of the last century. Now for the leadership in the segment are fighting multiple platforms and concepts, but it remains the most affordable option, which combines smartphone and virtual reality goggles. According to the site DigiTimes referring to analytical company, this year, smart phones and specialized accessories remain the most popular platform for virtual reality applications.
Microsoft timidly suggests the possibility of using its future gaming console Project Scorpio with applications of virtual reality, and Sony is ready to start selling PlayStation VR virtual reality helmet next month. To work with him will fit a gaming console of the same name brand, and it allows, according to DigiTimes Research analysts claim the high popularity of this combination. In any case, in the fourth quarter of this year, Sony expects to ship at least three million PlayStation VR. A recent analysis of statistics Steam showed that gamers are no longer increasing proportion of virtual reality helmets with connection to a PC .
At the same time, on the basis of 2016 every twentieth of a smartphone sold in the period will have opportunities to work with applications of virtual reality, experts believe DigiTimes Research. In absolute terms, it is 70 million Devices.