In February in New York was the presentation of next game console Sony - PlayStation 4. PlayStation 4 is based on AMD Opteron processor Bulldozer microarchitecture (two quad-core). Previous console has been built on the Cell using IBM micro Power , the new gaming platform Sony expected about the same thing - the use of the productive core with a good stepping stone for the future. In practice it turned out that the APU for PlayStation 4 core involved Jaguar, originally oriented processors for tablets and ultra-thin notebooks.
Sony realize that they did a little to expect from it, which was indirectly confirmed by a series of subsequent explanations. The main emphasis in justifying the choice of the company makes on the wish of game developers . In the latest interview with Gamasutra director of developer platform PlayStation 4, Mark CERN (Mark Cerny), again raises the issue of the origin of new console.
According to Mark, work on a new console, started immediately after the release of its third version - in 2007. Prior to that, he did not know about the possible problems with the development of games for Cell CPU. In 2008, Mark began to explore opportunities x86-compatible architecture and proposed a project authorities.
Developers, tired of programming on processor Cell (64-bit RISC-core IBM Power and 8 32- synergistic cores) were categorical, requiring four or eight cores and a unified memory. The result is an eight-core AMD APU and for general computing and graphics core bank of 8 GB GDDR5 memory . There are more x86 developers than Cell . But the question of efficiency is not something that still a live issue.
The choose of PlayStation 4 platform has affected by three main factors: the money for the development of the console, the money to develop games and money to produce parts. Core on x86 combined with advanced graphics is only available by AMD company .