After the appearance of the prototype Crescent Bayis hard to deny that the devices virtual reality Oculus VR under the wing of Facebook is not evolving steady pace . However, the creators have not yet satisfied with the level of realism that provide existing devices. And it's not in the visual sense, although they have a great potential for improvement.
Colleagues from sites CNet and TechCrunch summarized comments of Oculus VR at a conference for developers in the course of which was a prototype of Crescent Bay. The creators of the device claim that even a child in a virtual reality helmet first thing instinctively raises his hands to see them in front of him. Ideally, the technology should create the user the feeling that he is able to reach objects and touch them. Although transmit tactile sensations using simulators is difficult, it is not the only problem - sensors to fix the hand movements have to be very precise, and their processing fast enough to take place without delay. In short, the technology of virtual reality has not enough advanced controllers, capable of recreating the movement of the arms and the interaction with the outside world. Nevertheless, Oculus VR over this problem is already running.
Visual experience will also change. Oculus VR may eventually move on to building images with variable resolution. In the real world, we are focusing on an individual subjects, and the other at the same time look more blurred. Tracking eye movements user virtual reality device can simulate such a "focus." In addition, for the inspection of objects located in the side, it will be enough squinted at them, and not to turn the head.
Social interaction will be one of the most important components of development of virtual reality technology.
Returning to the subject of controllers that can reproduce the movements of the arms user in the virtual world, representatives of Oculus VR recognized that the ideal option is not there - some good controllers to simulate knives, others - for fire, others better communicate fine manipulation. Most likely, in the future Oculus VR go the way of the use of a wide range of specialized controllers, ensuring their producers a unified interface to interact with virtual reality helmets.