IDCAnalysts shared interesting observations on the market of devices of augmented and virtual reality for the first quarter this year. Although software giants such as Microsoft and Apple unanimously assert that the potential of the market for complemented reality technologies is incommensurably greater than the segment of virtual reality devices, while the virtual reality is winning in the market. At least 2.3% of the devices sold in the first quarter accounted for 98% of virtual reality
solutions, and only 2% had to do with the reality of the augmented one, and in the latter case, it was mainly about prototypes distributed among software developers, Rather than products for the consumer market.
Recall that Oculus VR and HTC do not disclose the sales volume of their virtual reality devices, and a relatively open policy in this sense is only Sony Corporation. It was in second place after Samsung in the ranking of the largest players in the virtual reality devices market. The popularity of PlayStation VR helmets is promoted by a mature ecosystem and a large user base. Samsung is becoming the leader due to the popularity of Gear VR glasses, which are used in conjunction with smartphones
of this brand. In general, such headsets make up two thirds of the virtual reality devices market, and helmets connected to PCs or laptops are content with the third market.
HTC Vive is twice as popular as Oculus Rift, although with the spread of Oculus Touch manipulators and taking into account the reduction in the price of the kit to $ 499, Facebook has every chance of catching up. The fifth place went to TCL, which produces virtual reality glasses for smartphones brand Alcatel. According to the results of the year, as IDC experts believe, the market volume of devices of virtual and augmented reality can triple. However, a significant obstacle to its growth
remains the disparity of the platforms and the lack of sufficient diversity in digital content. Related Products :
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