From gaming cards NVIDIA in the previous quarter gained 40% more than the year before.
Chapter NVIDIA does not cease to repeat throughout the event, the company has built four vertical markets: gaming solutions, professional visualization (this can be attributed, and virtual reality technology), data centers and car segment. All these markets develop and bring NVIDIA more resources, but the main source of income is still left graphics card.
Regularly growing appetite entertainment and computer games, of course, make their contribution to the growth in demand for NVIDIA products Firstly, it is the growing popularity of so-called electronic sports - multiplayer games, which increase the audience of video cards buyers exponentially. Participation in these games has become one of the most popular forms of entertainment, and revenue NVIDIA this fashion have a positive impact.
Second, in countries with growing economies still wider spreads its net high-speed access to Internet resources. PC in many countries remains a universal platform: it is used to study and play, some basic communication needs and information retrieval. Download PC games in the presence of the Internet channel with acceptable speed is becoming easier.
NVIDIA managed to not only increase the number of selling graphics cards, but also to raise their average price.