So, here is what the graphics settings available in The Division (at least in its beta version):
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vertical synchronization (Vsync), on / off;
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limiting the frame rate (Frame Rate Limit), on / off;
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quality of shadows (Shadow Quality);
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Resolution shadows (Shadow Resolution);
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the number of Spot (dynamic) shadows (Spot Shadow Count);
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Resolution Spot (dynamic?) shadows (Spot Shadow Resolution);
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Contact Shadows;
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PostFX-aliasing (Post FX AA);
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temporal smoothing (Temporal AA);
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sharpness of the image (Sharpen Image), as a percentage;
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detailing particles (Particle Detail);
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on / off the effect of wind on the snow (Enable Wind-affected Snow);
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volumetric fog (Volumetric Fog);
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quality reflection (Reflection Quality);
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as local reflections (Local Reflection Quality);
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subsurface scattering (Subsurface Scattering);
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anisotropic filtering (Anisotropic Filtering);
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Parallax Mapping;
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Ambient Occlusion;
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DOF (Depth of Field);
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detail of objects (Object Detail), as a percentage;
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chromatic aberration (Chromatic Aberration), on / off;
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lens flare effect (Lens flare), on / off;
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vignetting (Vignette Effect), on / off.