StarCraft II - is a game in which the correct balance can be forever, and still will never achieve.
Today StarCraft II night received a massive upgrade, perhaps, to radically change the balance of the network game. Changes were fighting units of all three races, and changes for the most part serious. A complete list of changes can be found on the official website of the game.
So, perhaps, the most interesting - the change of mechanics work Terran cruisers. These air combat units are almost never found in the high-level matches for StarCraft II because of its terrible cost, vulnerability, slowness, and in terms of situational abilities. After the upgrade, the game cruisers lost power meter, and their ability to teleport and shot from the plasma guns now have a so-called "cooldown".
Changed role combat unit "Cyclone". From now on, this is not multifunctional, but fragile unit, and "plump" fighter armored ground units with the ability to reflect the air attack. Another fighter armored units began siege tank. This key unit in Terran Army now fires a little slower, but it was a bit more tenacious and now inflicts colossal damage to armored units.
Other races may not boast so many changes, but they are also useful. Thus, for example, wants to see more of Blizzard Protoss carriers in online matches, so five times decreased the cost of interceptors construction . Secretive warriors, whose name is "Dark Templar", gained the ability to enable them to teleport a short distance. This ability is investigated in the corresponding construction. Changed mission "Hurricane": now it is not multi-siege craft and situational unit, able to stun the ground units and disabling structures.
How useful were these changes remains to be seen. One thing is clear - now need to come up with new strategies, and this is the most interesting thing in these games. Related Products :
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