A considerable part of AMD night's presentation , is dedicated to its design Mantle, allowing developers to access the hardware at a low level, and fully disclose the potential of the equipment in the games, both on consoles and PC gaming.
NVIDIA is ready to respond . In its comments, he talks about the evolution of the gaming industry, explaining why modern PCs still retain the potential to improve performance in multiple games, and console almost exhausted. The point here is not only longer life cycles of consoles and the rapid progress in the development of the segment graphics cards for PCs. In fact, one of the main limiting factor is the power level. Graphics card in this sense are progressing without problems - yes, the TDP reached 250-300 watts, but adequate cooling systems are designed and suitable power supply units are available too. Consoles are doomed to life in the living room, where the noisy cooling system and high power consumption are unacceptable.
In addition, NVIDIA is able to spend up to $ 1.5 billion a year in development. During the life cycle of a console, it is time to invest in the creation of gaming graphics cards up to $ 10 billion Manufacturers consoles on the proportional costs can not go. According to NVIDIA vice-president , the consoles have the potential to increase the speed a maximum of two times. Neither console will never catch up with PC gaming. Related Products :
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