On the official Android Developers website was updated OpenGL stats , prevalence among devices where prevails the second version of the graphical standard - 53.2%, followed by OpenGL 3.0 (39,7%) and OpenGL 3.1 - only 7.1%. The data have been collected over the last seven days to February 1, that is, over the past week.
Recall that OpenGL - a specification that defines a platform independent interface (without reference to the programming language) to create two-dimensional and three-dimensional applications. However, it is especially important for low-power devices.
The history of OpenGL began in 1992, at the SGI 3D-interface - IRIS GL. In September 2001, it opened its vision 3DLabs OpenGL 2.0. In particular, was added GLSL shader language, and seven years later saw the light of OpenGL 3.0 index, which subsequently began to support many high-end graphics card. If we talk about version 3.1, then it has been cleaned of outdated components, which remained in OpenGL 3.0 to smooth the transition to the new API version . To date, the most recent specification has an index of 4.5. In addition, the technology developed by Vulkan, formerly known as glNext, which will be the base for combining OpenGL and OpenGL ES into one common API. In this case it will not be backwards compatible with existing versions . Related Products :
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