The youngest in the line will be core Mali-T820, designed for low cost smartphones. The graphics system includes four shader processor with one arithmetic logic unit (ALU), and the performance level of Mali-T820 will outpace core Mali-T622 by 40%, as stated in the official materials. So, Mali-T820 is able to perform 40 floating point operations per clock cycle.
More advanced solution would be Mali-T830, which also received four shader processor with two ALU. Accordingly, the performance level of the core reaches already 80 floating-point operations per clock cycle. ARM notes that Mali-T820 provides an optimal balance of performance and power consumption.
The core of Mali-T860 includes 16 shader processors with two ALU and can perform 320 floating-point operations per clock cycle. Obviously, Mali-T860 will only be in the most powerful systems on a chip. Additionally, all solutions 800 series provide support for OpenGL ES 3.1, DirectX 11.1 and OpenCL 1.2.
At the same time introduced the ARM Mali-DP550 controller with support for stereoscopic video resolutions up to 4K and accelerator Mali-V550, which has a function of video encoding formats H.265, H.264, MP4, VP8, VC-1, H.263 and Real.