This week Oculus VR company has lowered the minimum requirements for a system capable of providing a comfortable fit with the helmet Oculus Rifts. Prior to that, for immersion in virtual reality required a system price of $ 1,000 and up, which could provide the image output to the helmet display at 90 frames per second. Reduce the system requirements - the necessary level of CPU and GPU - enabled Asynchronous Spacewarp technology .
Recall that in March, technology asynchronous Timewarp (Asynchronous Timewarp, ATW) was added to the Oculus PC SDK v1.3 package this year. It was a kind of insurance against a possible drop frame, if the user very quickly began to turn his head to the system.
If the system can not cope with the rendering of frames at a predetermined minimum speed of 90 FPC, then based on the analysis of two painted frame is a synthetic intermediate block ASW. Rendered images and footage ASW alternated, so that the actual system produces only 45 frames per second, and the display shows all 90 frames. Thus, the user gets rid of the sickening effect of a disordered change in the frame rate when moving the head. It also reduces the system requirements for those wishing to buy a helmet Oculus Rifts, which can help spread the news. Related Products :
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