A fresh patch to Civilization VI , or, as its developers called it, "Summer Update 2017" , brings in several useful "innovations" and changes in the overall balance and balance of specific civilizations and leaders.
Let's start with the "innovations". Why in quotes? Because, firstly, these functions should have been present in the game since its release, and secondly, were present in the previous games of the series. So, after installing the summer update, the game restart button will appear in the game menu. This is necessary so that you can quickly start a new batch, if you understand that you do not shine, starting in the desert / tundra without hills and resources. The second
"innovation" is the ability to save the configuration of the game world settings (the age of the world, its type, humidity, abundance of resources, number of civilizations, etc.) for reuse in future games. Previously, when you started each new batch, you had to reset all the parameters.
It is worth noting the reduction in the cost of erecting aqueducts and sewerage, reducing the cost of building the areas that you have least of all, as well as reducing the cost of spies. But the cost of settlers, on the contrary, is increased, and as much as 50%. Obviously, this is the struggle of developers with the so-called strategy of endless sprawl: the uncontrolled production of settlers in order to occupy as much living space as possible. Unfortunately, Civilization VI practically
does not presuppose an effective game in a "high" empire (4-6 huge cities), so this change is extremely doubtful: new cities will appear slower, go into "mode" even slower, and the games will drag out.
Some useful changes have been introduced in the interface, in particular, the trading routes window has been improved. There are still no production queues, look for it from the creators of the modifications. Work is also continuing on improving artificial and diotonic intelligence and correcting mistakes. Related Products :
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