Civilization VI - a great game, but sometimes spoil the impression of absolute absurdity of defects.
While developers secretly gather information and pore over a patch, the community has released all the most necessary, improving the quality of life in Civilization VI. Already you can find fashion improved interface of trade routes and stage of production in cities. Also was created a mod for the generator cards, allowing you to create local analogues of the Earth, which in the standard version of Civilization VI simply does not.
Let's go in order. The modification to the production leads to the main portal civilizing Civfanatics. This mod will significantly improve the quality of "life" in Civilization VI, because every few strokes to give his orders to 10-16 cities to erect a new building - it is not just tedious, it is a real torture. It's amazing how the developers did not think about.
Queue management of production similar to Civilization IV. Left-click on the project adds it to the queue and left click Ctrl + drag add it directly to the top of the queue. The second feature is useful if you have previously given the city a bunch of orders, followed by open technology to, say, a factory, to be built as quickly as possible. To delete a project from a queue, you need to click on it with the right mouse button.
The following events also in the series is connected with the management of trade routes. In general, the trade routes in Civilization VI became mandatory: without them there would be no roads, no distinct urban development. . Here comes into play mode called Better Trade Screen. . This mode not only improves trade routes grading system, but also allows you to automate the trade route, ie loop its route in the same city.
Many disappointed to see that the new game is not possible to generate a map of Europe and Earth. Brave modders have fixed this developers mistake .
All third-party modifications installed unpacking in two possible directory: Documents My Games Sid Meier 's Civilization VI Mods or Steam steamapps common Sid Meier 's Civilization VI DLC. And then, and it will work. After unpacking the modifications they need to activate the game from the main menu and start a new party.
Another annoying many time - automatic cycling between the units, followed by redeployment camera from one end of the map to another. This function works is absurd, and in general it is not clear why it is needed. Enthusiasts have found a way to disable it. To do this, proceed to the Documents My Games Sid Meier's Civilization VI, open a text file whose name ends UserOptions, to find there place AutoUnitCycle and change parameter flipped a bit.
At the moment, this is perhaps the most useful changes that can be made in respect of Civilization VI. Related Products :
|