Khronos group declared about the release of OpenGL 3.0 specifications, which add a significant volume of new functionality in this open 3D acceleration standard . OpenGL 3.0 includes GLSL 1.30 - the new version of shader programming language , and the support of the newest developments in the programmed hardware region .
The working group openGL also determined the collection of openGL 3.0 expansions , which create reserve for the possible future additions in the new version openGL, which will be released in less than one year, the collection openGL 2.1 expansions will allow to obtain additional functionality from the old hardware .
Among other openGL 3.0 special features we note the evolutionary model, called to optimize specification and to ensure the rapid development of standard, which is suitable for diverse regions. Finally, openGL working group announced its collaboration with openCL standard developers , which will help to create a revolutionary combination of computational and graphic possibilities.
According to analysts estimation , the established base devices with openGL 3.0 support exceeds 60 million units. In the development Of openGL 3.0 a noticeable contribution was made by AMD, Intel and NVIDIA companies, which were intended to realize a full standard support in its products.