Traditionally, NVIDIA representatives thanked for the increase in revenue the graphics solutions Pascal generation, but this time the server solutions (Tesla, GRID and DGX-1) were also a trailer, the sales revenue of which increased threefold over the year. The total revenue of the company increased by 48%, to $ 1.9 billion. If we consider each segment separately, then the game solutions accounted for 53% of revenue, and on the GPU as a whole, more than 80% of NVIDIA revenue depends.
Revenues from the implementation of gaming solutions grew by 49% over the year, professional graphics cards - by 8%, data center solutions - by 186%, in the automotive segment, revenue increased by 24%. The revenue from the implementation of Tegra processors grew by 108%, but one should not think that their main part is used in "autopilots" or similar systems. Quite the opposite - while the bulk of Tegra processors are used in information and entertainment systems of cars. However, in this quarter Tegra processors registered in the gaming devices of Nintendo Switch, and NVIDIA is quite happy with the first results of their sales.
The apparent "decline" in the direction of "OEM & IP" is connected not so much with the decrease in demand for laptops with discrete NVIDIA graphics, but with the termination of payments under a license agreement with Intel - the processor giant paid NVIDIA only $ 43 million instead of the usual $ 66 million. The decrease in the rate of profit of NVIDIA in the quarterly comparison from 60% to 59.4%. Operating profit of NVIDIA increased by 126% to $ 554 million, net profit increased by 144% to $ 507 million.
In the second quarter of fiscal year 2018, which has already arrived on the NVIDIA calendar, the company expects to raise $ 1.95 billion, as well as keep the profit margin from 58.4% to 58.6%. Statements by the head of NVIDIA and the CFO at the reporting event will be the main for individual publications. Related Products :
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