AMD company counts on open standards, assuming that to developments as NVIDIA physX technology , will not achieve success. Earlier in this month AMD again reproached NVIDIA that the latter blocked the support of multicore configurations in physX API.
When they purchased Ageia, they have the completely decent mutichip realization Of physX. If you look to it now, it works predominantly on one core, the maximum of two : Richard huddy, which treats AMD relation with developers. This is the same Intel trick ; NVIDIA simply removed entire multicore optimization from PhysX. Actually, during the correct programming, CPU can solve the majority of tasks of calculation physics",.
Nadeem mohammad now heading PhysX development in NVIDIA answer these reproaches. According to him, to the coded SDK there are no changes.
Thread control is made from PhysX SDK API and entrusted by application program developers . As an example Mohammed gave the test 3DMark vantage, which can use 12 threads with the purely program realization Of physX. NVIDIA representative noted that the company continues to improve PhysX as a solution, oriented to the wide circle of platforms, including Wii, PS3, Xbox 360 and PC. According to Mohammed, the assertion Of Richard is not true. As earlier, physX API supports multicore configurations.