Game developers in the Mantle medium can optimize the performance of several cards bundles in such a way that the total amount of memory will be available to each of the GPUs. For example, if there are a bunch of two cards with 4 GB of memory each, the total amount of memory can be increased up to 8 GB. Without such optimizations each GPU is available only to own a piece of memory - in this case, does not exceed 4 GB volume.
To implement such a scheme of memory can not only Mantle, but also future low-level interfaces as transparent hints Hellok. It is important to understand that this optimization will require efforts from developers of games, and everything will not work automatically. By default, the video card will preserve the traditional scheme of memory, when each of them has its own part of the buffer . Related Products :
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